| Book name |
Reading status |
Stars |
| How to Work a Room |
Up next |
|
| Hackers: Heroes of the Computer Revolution |
Up next |
|
| The Design of Design |
Up next |
|
| Secrets of Mental Math |
Up next |
|
| The Art of the Start |
Up next |
|
| Presentation Zen |
Up next |
|
| Built to Last |
Cover to cover |
5 |
| Code Complete |
Cover to cover |
5 |
| Conceptual Blockbusting |
Cover to cover |
5 |
| Crush It |
Cover to cover |
5 |
| Egonomics |
Cover to cover |
5 |
| Founders at Work |
Cover to cover |
5 |
| Made to Stick |
Cover to cover |
5 |
| Masters Of Doom |
Cover to cover |
5 |
| Peopleware |
Cover to cover |
5 |
| Programming Pearls |
Cover to cover |
5 |
| Reality Check |
Cover to cover |
5 |
| Switch: How to Change Things when Change is Hard |
Cover to cover |
5 |
| The Elements of Style |
Cover to cover |
5 |
| The Mythical Man-Month |
Cover to cover |
5 |
| The Pragmatic Programmer |
Cover to cover |
5 |
| Adrenaline Junkies and Template Zombies |
Cover to cover |
4 |
| Coders at Work |
Cover to cover |
4 |
| Facts and Fallacies of Software Engineering |
Cover to cover |
4 |
| Linchpin: Are You Indispensable? |
Cover to cover |
4 |
| Mavericks at Work |
Cover to cover |
4 |
| Programming in Lua |
Cover to cover |
4 |
| Rapid Development |
Cover to cover |
4 |
| Refactoring |
Cover to cover |
4 |
| Rework |
Cover to cover |
4 |
| The Algorithm Design Manual |
Cover to cover |
4 |
| The Career Programmer |
Cover to cover |
4 |
| Computer Animation: Algorithms and Techniques |
Cover to cover |
3 |
| Design Patters |
Cover to cover |
3 |
| Extreme Programming |
Cover to cover |
3 |
| Pragmatic Project Automation |
Cover to cover |
3 |
| Test-Driven Development |
Cover to cover |
3 |
| Programming Challenges |
Cover to cover |
2 |
| Programming Languages: Concepts and Constructs |
Cover to cover |
2 |
| Security Engineering |
Cover to cover |
2 |
| Understanding Virtual Reality |
Cover to cover |
2 |
| Agile Web Development with Rails |
Half |
|
| Artificial Intelligence: A Modern Approach |
Half |
|
| Cracking Creativity |
Half |
|
| Dive Into Python |
Half |
|
| Effective C++ Second Edition |
Half |
|
| Graphics Programming in C |
Half |
|
| How to Solve It |
Half |
|
| Introduction to Algorithms |
Half |
|
| iPhone SDK Development |
Half |
|
| Large-Scale C++ Software Design |
Half |
|
| Mastering Regular Expressions |
Half |
|
| Practical Common Lisp |
Half |
|
| Practices of an Agile Developer |
Half |
|
| Programming Clojure |
Half |
|
| Programming Ruby |
Half |
|
| Software Creativity 2.0 |
Half |
|
| The C++ Programming Language |
Half |
|
| A Practical Guide to Testing OO Software |
Skimmed |
|
| Ajax in Action |
Skimmed |
|
| Applying UML and Patterns |
Skimmed |
|
| Code Complete 2 |
Skimmed |
|
| Concrete Mathematics |
Skimmed |
|
| Effective Java |
Skimmed |
|
| Game Programming Gems |
Skimmed |
|
| GEB: an Eternal Golden Braid |
Skimmed |
|
| Hacker’s Delight |
Skimmed |
|
| Javascript The Definitive Guide |
Skimmed |
|
| Objective-C: Pocket Reference |
Skimmed |
|
| OpenGL Programming Guide |
Skimmed |
|
| Pragmatic Unit Testing |
Skimmed |
|
| Programming Erlang |
Skimmed |
|
| Programming in Objective-C 2.0 |
Skimmed |
|
| Real-time 3D Animation |
Skimmed |
|
| Real-time Rendering |
Skimmed |
|
| Starting an iPhone Application Business for Dummies |
Skimmed |
|
| Test Driven |
Skimmed |
|
| The Haskell Road to Logic |
Skimmed |
|
| The Java Programming Language |
Skimmed |
|
| The Ruby Way |
Skimmed |
|
| Thinkertoys |
Skimmed |
|
| UML Distilled |
Skimmed |
|
| Unit Testing in Java |
Skimmed |
|
If you have good suggestions for books I should get, feel free to comment